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Half Life Half Life Wiki FANDOM powered by Wikia. Half Life. Release date. November 1. 9, 1. PCNovember 1. 4, 2. UN.jpg' alt='Source Sdk Tools Texture Pack' title='Source Sdk Tools Texture Pack' />Play. Station 2Run. Think. Shoot. Live. Half Life taglinesrcHalf Life, stylized as HLF LIFE, is a science fiction first person shooter developed and published by Valve. The player takes the perspective of scientist Gordon Freeman. Designed initially for Microsoft Windows and later brought to other platforms such as PS2 and OS X, the game uses a heavily modified version of the Quake engine, called Gold. Src. 13Plot. In Half Life, players assume the role of the protagonist, Dr. Gordon Freeman, a recent MIT graduate in theoretical physics, and also a recent employee at Black Mesa. After an experiment that goes horribly awry when an unexpected Resonance Cascade an apparently completely fictitious occurrence rips dimensional seams that devastate the facility, Gordon must fight to escape the now alien infested facility as creatures from another world known as Xen subsequently enter in ever increasing numbers through these dimensional seams. Like boxed wine, canned wine is looked down upon by wine snobs, but that shouldnt stop us regular folks from enjoying it. Canned wine is actually a much more. Tool Description Pros Cons Pics XFrog see the XFrog Page SpeedTree Available as an SDK 10k for a singleproduct license. The SDK integrates with the Unreal. Crysis 2 is a firstperson shooter video game developed by Crytek, published by Electronic Arts and released in North America, Australia and Europe in March 2011 for. Unity-Pro-crack-768x509.jpg' alt='Source Sdk Tools Texture Pack' title='Source Sdk Tools Texture Pack' />The game is set during May 2. New Mexico, USA at the Black Mesa Research Facility a fictional complex that bears many similarities to both the Los Alamos National Laboratory and Area 5. As Freeman tries to make his way out of the ruined facility to find help for the injured, he soon discovers he is caught between two sides the hostile aliens, and the Hazardous Environment Combat Unit, a military force dispatched to cover up the incident including eliminating Freeman and the rest of the Black Mesa Science Team. Throughout the game, a mysterious figure known as the G Man regularly appears, apparently monitoring Freemans progress. Ultimately, Gordon uses the cooperation of surviving scientists and security officers to work his way to the mysterious Lambda Complex, where a team of scientists teleport him to the alien world Xen, where he must destroy the Nihilanth, the creature keeping Xens side of the dimensional rift open. Half Lifes plot was originally inspired by the computer games Doom and Quake both produced by id Software, Stephen Kings novella The Mist, and an episode of The Outer Limits called The Borderland. Valves in house writer and author, Marc Laidlaw, who wrote the books Dads Nuke and The 3. Mandela, later developed and expanded the plot. However, the most distinctive aspect of the game is not the plot itself, but rather the way it is presented to the player. The game tells the story by flowing into scripted sequences that are integrated as part of the game rather than as cutscene intermissions. These sequences range from the introduction of major plot points such as the Resonance Cascade to bringing the player into a particularly difficult part of a level. Two of the intended results of this style of presentation were to increase immersion and to maintain a continuous narrative that keeps the players interest throughout. This differed from games at the time, making Half Life distinct, as well as defining conventions that would last for years to come. Valve implemented other factors to heighten the feeling of immersion, such as preventing the player from seeing or hearing their own character, who remains a silent protagonist throughout the game, and ensuring that the player rarely loses the ability to control Gordon, even during monologues. This constant experience of the game allowed players to totally fulfill and customize, almost, the role of Gordon, whilst letting them know who they were playing as. The scripted sequences maintain flow by keeping the player immersed in the game, whereas cutscenes in other contemporary games had often been a diversion from previous segments of gameplay. The levels for Half Life were also divided into small sections to minimize long interruptions from loading. Characters. Enemies. Weapons. There are fourteen weapons available to players in both single player and multiplayer games. Many reviews of Half Life mentioned the impressive functionality and usefulness of all the weapons designed. Visual Basic 2010 Express Offline. Each weapons damage profile is distinct, none feeling superfluous or excessively powerful each has a specific advantage in the appropriate situation. The weapons are. Crowbar A simple melee weapon with many advantages, that has become an iconic symbol of Gordon Freeman and the Half Life series as a whole. Useful for breaking objects and bludgeoning approaching enemies such as Headcrabs. Glock 1. 7 The most basic ranged weapon. Accurate and with average stopping power, this 9mm pistol is unique in that it can be fired underwater. Standard issue with all Black Mesa Security Guards, ammunition is always plentiful. If the HD Pack is installed, this gun will look like a Beretta M9. Magnum Colt Python revolver Powerful and accurate with a slow rate of fire. Ammunition is also somewhat scarce, however it will often kill any enemy up to a Bullsquid with one shot. MP5 Fully automatic with poor stopping power and accuracy, but high magazine capacity and rate of fire. Equipped with a grenade launcher. Standard issue with all HECU troops. It shares ammunition with the Glock 1. If the HD Pack is installed, this gun will look like an M4. SPAS 1. 2 Powerful at close range, but has a slow rate of fire and long reload time. Also comes with the ability to fire two shells at once, thus killing enemies more quickly. Issued to certain HECU soldiers. If the HD Pack is installed, this gun has folding stocks which stay closed. Crossbow The only sniper weapon in Half Life. Its projectile is highly accurate but slow moving, making it difficult to use against distant or fast moving targets. Similar to the Glock 1. Hivehand Also known as the Hornet Gun. The same weapon used by the Alien Grunts, this gun is a living creature, which appears to be a larva of some sort because it sports no legs. Firing hornets which target and track enemies, this gun has a short firing time, and is also less powerful. However, it has the advantage of infinitely recharging ammunition. Can also fire hornets directly although with no homing ability, but a somewhat increased stopping power. RPG Extremely powerful, but must be reloaded after each shot. Alternate fire activatesdeactivates a laser sight with the laser sight active, the rockets will track the laser to its target, making it useful for taking down helicopters and other flying vehicles or long range enemies. Similar to the Glock 1. Crossbow, it can be fired underwater but the rocket becomes much slower. Tau Cannon An experimental weapon that rapidly shoots beams of tau particles that reflect off surfaces if hit indirectly. Secondary fire charges the weapon up to fire a more powerful beam that can penetrate thin walls and pushes the user in the opposite direction. The recoil is deliberately exaggerated in multiplayer so the player can Gauss jump very high and reach hidden areas or escape opponents. This feature is a deliberate nod to rocket jumping in Quake which is not possible in Half Life. If the gun is kept charged for too long about 1. Gordon. Gluon Gun This experimental weapon, named by its creator, fires out a beam of concentrated energy that disrupts its targets molecules. It looks and operates similarly to the proton pack used by the characters in the movie Ghostbusters. Because of its internal weapon name, weaponegon, it is also known as the Egon gun this is probably a reference to the Ghostbusters character Egon Spengler.